![unity - How can I incorporate subsurface scattering into a custom shader graph? - Game Development Stack Exchange unity - How can I incorporate subsurface scattering into a custom shader graph? - Game Development Stack Exchange](https://i.stack.imgur.com/Tt2ir.jpg)
unity - How can I incorporate subsurface scattering into a custom shader graph? - Game Development Stack Exchange
![Unity is amazing with the right SSS shading and basic lighting. Here's a Spongebob I'd originally rendered in VRAY (100% made by me) -Render in comments- : r/Unity3D Unity is amazing with the right SSS shading and basic lighting. Here's a Spongebob I'd originally rendered in VRAY (100% made by me) -Render in comments- : r/Unity3D](https://i.redd.it/9c67eai5s2211.jpg)
Unity is amazing with the right SSS shading and basic lighting. Here's a Spongebob I'd originally rendered in VRAY (100% made by me) -Render in comments- : r/Unity3D
![GDC 2011 – Approximating Translucency for a Fast, Cheap and Convincing Subsurface Scattering Look – ZigguratVertigo's Hideout GDC 2011 – Approximating Translucency for a Fast, Cheap and Convincing Subsurface Scattering Look – ZigguratVertigo's Hideout](https://zigguratvertigodotcom.files.wordpress.com/2011/03/cubesss3.png)